gadiraju /atlas/ en ATLAS @ CHI 2021 /atlas/2021/05/14/atlas-chi-2021 ATLAS @ CHI 2021 Anonymous (not verified) Fri, 05/14/2021 - 14:19 Categories: News Tags: LEN SUPER THING ahmad alistar bell burlinson cbruns danielleszafir devendorf doyle feature gadiraju gross kane kekewu leithinger living matter news petersen purnendu research unstable visualab voida west whitlock

ATLAS researchers presented 10 published works and one special interest group at the 2021 Human Factors in Computing Conference, the world’s preeminent forum for the field of human-computer interaction. The conference, commonly referred to as CHI, was held virtually May 8-13, 2021. 

Researchers affiliated with VisuaLab authored four of the nine ATLAS papers admitted to the conference, two of which received awards, including "Best Paper" and "Honorable Mention."  The Unstable Design Lab had two papers accepted, while the THING, Emergent Nanomaterials, Superhuman Computing, and Living Matter labs each had one. An additional paper was co-authored by alumna Andrea DeVore TAM '18, who is not associated with an ATLAS lab.

In all, 2,844 papers were submitted to CHI 2021, 28 of which were selected for the "Best Paper" award and 114 received "Honorable Mention."  In 2020, CHI accepted nine ATLAS papers, including four from the Unstable Design Lab and one each from the Superhuman Computing, Living Matter, VisuaLab, ACME and IRON labs.
 

CHI 2021 papers, position papers and workshops by ATLAS faculty and students

VisuaLab

[Best Paper Award].  
Keke Wu (PhD student, ATLAS), Emma Petersen, (CTD MS student, ATLAS), Tahmina Ahmad, (Computer Science BS student), David Burlinson (PhD Computer Science, University of North Carolina), E. S. Tanis (faculty, CU Denver–Anschultz), and Danielle Szafir (faculty, ATLAS/Computer Science)
Researchers conducted a web-based mixed-methods experiment with 34 participants with and without Intellectual and Developmental Disabilities (IDDs) to identify their differences in reading data and summarized the findings into four accessible visualization design guidelines. 

Immersive Design Reviews through Situated Qualitative Feedback (workshop paper)
M. Whitlock (PhD student, Computer Science) and Danielle Albers Szafir (faculty, ATLAS/Computer Science)
This paper on Immersive Design Reviews through Situated Qualitative Feedback was accepted to the Evaluating User Experiences in Mixed Reality Workshop at CHI 2021.

VisuaLab Collaborations

Grand Challenges in Immersive Analytics 
Danielle Szafir (faculty, ATLAS/Computer Science), Matt Whitlock (PhD student, Computer Science) and 22 other international experts.
A diverse group of 24 international experts developed 17 key research challenges, providing a systematic roadmap of current directions as well as the impending hurdles to facilitating productive and effective applications for Immersive Analytics.

 [Best Paper Honorable Mention]
Willie Payne (BS/MS alumnus Computer Science/Music Composition), Mary West (PhD student, Computer Science), Carlie Charp (CTD BS student, ATLAS), Ben Shapiro (faculty, Computer Science),  Edd Taylor (faculty, Education).

Dance provides opportunities for embodied interdisciplinary learning experiences that can be personally and culturally relevant. danceON's system supports learners to leverage their body movement as they engage in artistic practices across data science, computing and dance. It allows users to bind virtual shapes to body positions in under three lines of code, while also enabling complex, dynamic animations that users can design working with conditionals and past position data. The work identifies implications for how design can support learners' expression across culturally relevant themes and examines challenges from the lens of usability of the computing language and technology.

Unstable Design Lab


Laura Devendorf (faculty, ATLAS/Information Science), , (faculty, Eindhoven University of Technology/Department of Industrial Design), , (faculty, Virginia Polytechnic Institute and State University/Computer Science).
Parent-focused smart devices and data-tracking platforms frame the responsible parent as one who evaluates, analyzes and mitigates data-defined risks for their children and family. In this article, the researchers turn away from self-improvement narratives to attend to their own experiences as mothers and designers through creating Design Memoirs, speaking directly to the HCI community from their positions as both users and subjects of optimized parenting tools.

Late-breaking work
From The Art of Reflection to The Art of Noticing: A Shifting View of Self-Tracking Technologies’ Role in Supporting Sustainable Food Practices

Janghee Cho, (PhD student, Information Science), Laura Devendorf (faculty, ATLAS/Information Science) and Stephen Voida (faculty, Information Science).
This paper explores using self-tracking technologies that might help people draw attention to the impact of their food practices on the environment and promote sustainable food habits.

Living Matter Lab 

Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Fiona Bell, (PhD student, ATLAS), Mirela Alistar (faculty, ATLAS/Computer Science),  and Laura Devendorf (faculty, ATLAS/Information Science) 
More information
While staining happens unintentionally (e.g., spilling coffee), this paper introduces “destaining” as an intentional design tool that can be used by HCI practitioners and designers alike to selectively degrade stains on textiles in aesthetic ways. 

Superhuman Computing Lab 


Vinitha Gadiraju (PhD student, Computer Science),  Olwyn Doyle (BA Computer Science and Political Science '20) and Shaun K. Kane (faculty, ATLAS/Computer Science)
This work explores how classroom technology design can imitate the instructional strategies educators use to teach visually impaired students the academic and behavioral skills outlined by the Expanded Core Curriculum.

THING Lab & Laboratory for Emergent Nanomaterials

Soft Electrohydraulic Actuators for Origami Inspired Shape-Changing Interfaces 
Purnendu (PhD student, ATLAS),Eric Acome (Keplinger Research Group), Christoph Keplinger, (faculty, Mechanical Engineering)Mark D. Gross (faculty, ATLAS/Computer Science)Carson Bruns (faculty, ATLAS/Mechanical Engineering) and Daniel Leithinger (faculty, ATLAS/Computer Science).  
This work introduces electrohydraulic actuators capable of producing sharp hinge-like bends that can be used to actuate existing objects or fold origami creases.

OTHER


Junnan Yu (INFO PhD Candidate), Andrea DeVore (ATLAS Undergrad Alumna), Ricarose Roque (INFO Faculty)

Special Interest Group

Microbe-HCI: Introduction and Directions for Growth
Raphael Kim (Queen Mary University), Pat Pataranutaporn (MIT), Jack Forman (MIT), Seung Ah Lee (Yonsei University), Ingmar Riedel-Kruse (University of Arizona), Mirela Alistar (faculty, ATLAS/Computer Science),  Eldy S. Lazaro Vasquez (UC Davis), Katia Vega (UC Davis) Roland van Dierendonck (Studio Roland van Dierendonck), Gilad Gome (The Interdisciplinary Center (IDC) Herzliya), Oren Zuckerman (The Interdisciplinary Center (IDC) Herzliya), Angela Vujic (MIT), David Sun Kong (MIT), Pattie Maes (MIT Media Lab), Hiroshi Ishii, (MIT), Misha Sra (UCSB), Stefan Poslad (Queen Mary University).  

Microbes bring a distinct set of functional, practical and ethical ramifications in interaction design. This special interest group addresses the various forms that microbial integration in human-computer interaction can take.  The sessions are engaging, focused and orientated conversations around microbes acting as agents of interaction.

ATLAS researchers have 10 published works and one special interest group associated with the CHI 2021 conference, the world’s preeminent conference for the field of human-computer interaction.  Held virtually, CHI 2021, also known as ACM’s Conference on Human Factors in Computing Systems, took place May 8-13. 

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Fri, 14 May 2021 20:19:27 +0000 Anonymous 3653 at /atlas
ATLAS research helps define the future of human-computer interaction /atlas/2020/05/01/atlas-research-helps-define-future-human-computer-interaction ATLAS research helps define the future of human-computer interaction Anonymous (not verified) Fri, 05/01/2020 - 00:00 Categories: News Tags: ACME IRON SUPER THING alistar brubaker danielleszafir devendorf do feature gach gadiraju gross hedayati kane klefeker leithinger living matter muehlbradt news research striegl suzuki szafir unstable wu zheng  

 

Helping robots behave tactfully in group situations, pinpointing ways social media can avoid reminding the bereaved of their losses, blending modern technology with ancient weaving practices to improve smart textiles, encouraging visually impaired children and sighted family members to learn Braille together through tangible blocks and computer games—these are some of the topics covered in the nine papers and two workshops by researchers at CU Boulder’s ATLAS Institute that were accepted to CHI 2020, the world’s preeminent conference for the field of human-computer interaction. 

Like so many other events, CHI 2020, also known as ACM’s Conference on Human Factors in Computing Systems, isn’t taking place this year, but the proceedings are published and faculty and students remain tremendously proud of their contributions. Commenting on their work, ATLAS Director Mark Gross said, “The interactions we all have with hardware and software range from the absurd to the sublime. The field of human-computer interaction has more impact today than ever before, and ATLAS students and faculty are contributing at the highest levels. I’m immensely proud of this work.”

Researchers in the Unstable Design Lab authored a remarkable four of the nine papers admitted to the conference, two of which earned honorable mention, an accolade reserved for the top 5 percent of accepted conference papers. The THING, Superhuman Computing, Living Matter, ACME and IRON labs also had papers accepted to the conference. 

"Each of these papers is unique and forward-thinking," said Laura Devendorf, director of the Unstable Design Lab, of the researchers' papers. "They show new ways of both designing, engaging, but also recycling wearable tech devices. They not only present interesting design work, but present it in a way that ties in theories and practices from inside and outside our research community: from design for disassembly to ASMR channels on YouTube."

CHI 2020 was scheduled to take place April 25 – 30, in Hawaii. “I’m particularly disappointed for our students. It’s a big opportunity for them and their careers to get that kind of exposure,” said Devendorf.

In all, CHI 2020 received 3,126 submissions and accepted 760. In 2019, CHI accepted five ATLAS papers, including three from the Unstable Design Lab and two from the Superhuman Computing Lab.
 

CHI 2020 papers, position papers and workshops by ATLAS faculty and students


Unstable Design Lab

[Honorable Mention Award]
Laura Devendorf (ATLAS/INFO Faculty), Katya Arquilla (Aerospace PhD Student), Sandra Wirtanen,  Allison Anderson (Aerospace Faculty), Steven Frost (Media Studies Faculty) 
By broadening the idea of who and what is considered “technical,” this paper examines the ways HCI practitioners, engineers and craftspeople can productively collaborate. 

[Honorable Mention Award]
Laura Devendorf (ATLAS/INFO) Faculty), Kristina Andersen, Aisling Kelliher
How can we design for difficult emotional experiences without reducing a person’s experience? In this paper three researchers design objects that illustrate their personal experiences as mothers to gain a deeper understanding of their individual struggles.

  
Shanel Wu (ATLAS), Laura Devendorf (ATLAS/INFO)
Being mindful of the massive waste streams for digital electronics and textiles, HCI researchers address sustainability and waste in smart textiles development through designing smart textile garments with reuse in mind.

  
Josephine Klefeker (ATLAS, TAM undergraduate), Libi Striegl (Intermedia Art, Writing and Performance), Laura Devendorf (ATLAS/INFO)
Researchers introduced the online subculture of
autonomous sensory meridian response (ASMR) videos, showing people slowly interacting with objects and whispering into microphones and triggering a tingling bodily sensation in viewers and listeners, as a source of inspiration for wearables and experiences of enchantment, to cultivate deeper connections with our mundane and everyday environments.


IRON Lab

 
Hooman Hedayati (PhD student, Computer Science), James Kennedy, Daniel Szafir
While humans most often learn to interpret social situations and adjust their behavior accordingly, robots must be programmed to do so. This paper explores ways for robots to detect and predict the position of individuals in human conversational groups in order to more fluidly interact and participate in a conversation with them. More information

THING Lab & ACME Lab


Ryo Suzuki, Hooman Hedayati, (both PhD student, CS), Clement Zheng (ATLAS PhD candidate), James Bohn (undergraduate, CS), Daniel Szafir, Ellen Yi-Luen Do, Mark D. Gross, Daniel Leithinger (all ATLAS faculty)
With applications in virtual tours and architectural design, this project dynamically synchronizes virtual reality with the physical environments by rearranging objects using a small swarm of robots able to elevate and relocate tables, chairs and other objects. When users can sit on, lean against, touch and otherwise interact with objects in a virtual scene, it provides more a fuller immersion in the virtual world than purely visual VR. More information

Living Matter Lab 


Mirela Alistar (ATLAS), Margherita Pevere
An exploration of the potential of DNA molecules to enable new ways for humans to interact with their stories and memories via a physical interface. The project involved encoding an elderly woman's written memories into precisely sequenced DNA and then splicing the code into the genome of a microorganism. The transformed bacteria then replicated, creating billions of facsimiles of the woman's memories. The resulting biofilm was presented in an exhibition as a sculpture. (CHI '20: Extended Abstracts)

Superhuman Computing Lab 

BrailleBlocks: Computational Braille Toys for Collaborative Learning
Vinitha Gadiraju, Annika Muehlbradt, and Shaun K. Kane (ATLAS/CS)
BrailleBlocks tactile gaming system encourages visually impaired children and their sighted family members to learn Braille together through tangible blocks and pegs and an iPad application with interactive educational games. More information.

ATLAS PhD Student in External Labs


Katie Z. Gach (ATLAS PhD Student), Jed Brubaker (INFO Faculty)
Managing Facebook pages for loved ones after their death is fraught with difficulty, according to this paper. While Facebook has created the ability for users to appoint post-mortem managers, called legacy contacts, Facebook gives them limited authority over the content, making them feel distrusted by the social network (Published in Transactions on Social Computing, invited for presentation at CHI 2020)

Workshops Organized


Robert Soden (ATLAS alumnus), Laura Devendorf (ATLAS/INFO faculty), Richmond Y. Wong, Lydia B. Chilton, Ann Light, Yoko Akama
This workshop explores the many ways uncertainty appears in research and the different types of responses that HCI has to offer. Outcomes of the workshop include exercises designed to evoke uncertainty in participants, concept mappings and a collection of essays developed by participants.

 
Ellen Yi-Luen Do(ATLAS faculty) among many others listed
This symposium showcases the latest HCI work from Asia and those focusing on incorporating Asian sociocultural factors in their design and implementation. In addition to circulating ideas and envisioning future research in human-computer interaction, this symposium aims to foster social networks among researchers and practitioners and grow the Asian research community.

Workshop Papers


Matt Whitlock (CS student), Daniel Leithinger (ATLAS faculty), Danielle Albers Szafir (ATLAS faculty/INFO affiliate faculty)
This paper on envisioning future productivity for immersive analytics was accepted to the Immersive Analytics workshop at CHI 2020.

Virtual and Augmented Reality for Public Safety
Cassandra Goodby (CTD student)
This paper explores potential applications of AR and VR technologies, haptics and voice recognition for first-responders. It was accepted to the Everyday Proxy Objects for Virtual Reality workshop at CHI 2020.

Mental Health Survey and Synthesis
Cassandra Goodby (CTD student)
This paper on tools and technologies available through mental health applications was accepted to the Technology Ecosystems: Rethinking ƹƵ for Mental Health workshop at CHI 2020.

 

At a time when the field of human-computer interaction is becoming more important than ever, ATLAS researchers are making substantial contributions, contributing nine papers and two workshops to CHI '20.

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Fri, 01 May 2020 06:00:00 +0000 Anonymous 2529 at /atlas
ATLAS affiliated PhD student honored by National Science Foundation /atlas/2020/04/15/atlas-affiliated-phd-student-honored-national-science-foundation ATLAS affiliated PhD student honored by National Science Foundation Anonymous (not verified) Wed, 04/15/2020 - 16:57 Tags: SUPER gadiraju news newsbrief

ATLAS affiliated PhD student Vinitha Gadiraju has received a National Science Foundation Graduate Research Fellowship, a prestigious award that recognizes and supports outstanding students in science, technology, engineering and mathematics.

Advised by Shaun Kane, director of the Superhuman Computing Lab, Gadiraju researches and develops educational toys to help children who are visually impaired and members of their support network. More broadly, her research interests include assistive/accessible technology in education and designing tools to support classroom equity. 

"I am very grateful to the NSF for this fellowship for supporting my ongoing and future research," Gadiraju says. "This fellowship will allow me to iteratively design and build computational toys that support children learning Braille at home and in the classroom. It will also support direct user testing of these toys with children who are visually impaired, their families and teachers of the visually impaired." 

GRFP recognizes and supports outstanding graduate students in NSF-supported science, technology, engineering and mathematics disciplines who are pursuing research-based master's and doctoral degrees at accredited U.S. institutions. Fellows receive a three-year annual stipend of $34,000 along with a $12,000 cost of education allowance for tuition and fees, opportunities for international research and professional development and the freedom to conduct their own research at any accredited U.S. institution of graduate education they choose.

According to the NSF GRFP website, NSF Fellows are "anticipated to become knowledge experts who can contribute significantly to research, teaching and innovations in science and engineering" and "are crucial to maintaining and advancing the nation's technological infrastructure and national security as well as contributing to the economic well-being of society at large."

In total for 2020, the NSF awarded 26 Graduate Research Fellowships to CU Boulder students.

ATLAS affiliated PhD student Vinitha Gadiraju has received a National Science Foundation Graduate Research Fellowship, a prestigious award that recognizes and supports outstanding students in science, technology, engineering and mathematics.

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Wed, 15 Apr 2020 22:57:37 +0000 Anonymous 2849 at /atlas