living matter /atlas/ en Wear it, then recycle: ATLAS Designers make dissolvable textiles from gelatin /atlas/2024/06/17/wear-it-then-recycle-atlas-designers-make-dissolvable-textiles-gelatin Wear it, then recycle: ATLAS Designers make dissolvable textiles from gelatin Anonymous (not verified) Mon, 06/17/2024 - 13:24 Categories: News Tags: labs living matter news research unstable utility In a new study, a team of ATLAS engineers and designers developed a DIY machine that spins textile fibers made of materials like sustainably sourced gelatin. The group’s “biofibers” feel a bit like flax fiber and dissolve in hot water in minutes to an hour. window.location.href = `/today/2024/06/17/wear-it-then-recycle-designers-make-dissolvable-textiles-gelatin`;

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Mon, 17 Jun 2024 19:24:50 +0000 Anonymous 4692 at /atlas
Microbiology as meditation: Living Matter Lab explores “livingness” in time /atlas/microbiology-meditation-living-matter-lab-explores-livingness-time Microbiology as meditation: Living Matter Lab explores “livingness” in time Anonymous (not verified) Mon, 04/08/2024 - 09:54 Categories: Feature News Tags: alistar feature featurenews living matter news research Michael Kwolek

For millennia, scientists, engineers, philosophers and artists have pondered time. What is it? How do we measure it? How does it impact our sense of reality? 

The Living Matter Lab at the ATLAS Institute considers these questions through the lens of microbiology and the emerging field of biological human-computer interaction, which combines living materials and digital technologies. By interfacing with microscopic organisms, we can better understand how different forms of life experience time and how we might rethink our human-centric perspective on this concept. 

The ATLAS Institute champions radical creativity and invention by pushing the boundaries of multidisciplinary study. As such, Living Matter Lab director and assistant professor, Mirela Alistar, PhD, and her lab members deploy computer science, nanotechnology, microbiology, genetics, social science and art in pursuit of a deeper understanding of alternative perspectives on temporality. Alistar explains, “My fascination with living organisms stems from livingness as a shared experience, the ‘bios’ (life in Greek) we all share.”

Observing SCOBY time
Temporality can be thought of as our relationship to time, but it is more nuanced than that. notes: “In contrast to the measurable and calculated notion of time/chronology, temporality is concerned with the way in which a sequence of events, a kind of history, is physically experienced by those who live through them or experience them.”

Alistar’s approach to temporality considers how, for example, kombucha SCOBY (Symbiotic Culture of Bacteria and Yeast that lives in and ferments a tea medium) experiences time. Bacterial growth is a unique means for exploring multisensory measures of temporality in that it is possible to see, hear, smell and touch how the SCOBY develops over many days.

The Living Matter Lab team tracked ongoing changes in a kombucha SCOBY’s health and growth via sensors. Each day, the research team recorded observations, noting how biofilm developed and thickened on top while sediment collected on the bottom as the liquid medium lightened in color.

 

The sounds of temporality
This is where the research takes a surprising turn. At the time, Alistar was also working to engage the Boulder creative community with the International Synth Design Hackathon. As a home to multi-disciplinary technical and creative talent, ATLAS is the perfect place to connect designers, engineers, artists and musicians together to explore new ways to make and manipulate sound—while competing with teams across the globe. 

Though designers have created synthesizers played by natural elements (e.g., using wind, water or sunlight to trigger audio signals), Alistar saw a chance to . “I was determined to have a non-human organism play the instrument live, while it is growing. Since the hackathon kit contained a photoresistor that measures light intensity, and SCOBY creates a layer that obstructs light, I put those together and designed a synthesizer.”

 

[video:https://www.youtube.com/watch?v=Hy0fibGuxm8]

 

Bio-digital Calendar: engaging with non-human temporalities for multispecies understanding

Originally meant to produce musical tones, the prototype evolved to become a means to synesthetically measure time via light and through sound. Alistar dubbed it a “bio-digital calendar." She says, “it’s an imperfect name, but I had to call it something,” noting that although it is not quite equivalent, the project most closely resembles a calendar.

By translating the subtle changes in light passing through the SCOBY biofilm into corresponding sounds, the synthesizer adds a more pronounced marker to the subtle visual variations one could organically observe in the SCOBY over time. This became a process of “engaging with the organism as a means to incite humans toward recognizing and attuning toward nonhuman temporalities.” In other words, we get to experience microbiological time in terms humans can understand.

This multi-sensory approach to observe how another species experiences time decouples us from the way humans experience time as measured by Earth’s rotation. This allows us to sense different time scales and engender a greater appreciation for (relative) slowless beyond the static beat of a clock’s secondhand.

Layers of understanding
Alistar relates, “The transformative power of research is undeniable. For example, when listening to the livingness of non-human organisms, I end up making a bio-calendar and writing a research paper. However, I get way more than that: I learn more about life. That knowledge is not just a simple byproduct of my research. That knowledge has recursive impact: it transforms me in fundamental ways.”

The team recently presented their findings at  (The ACM International Conference on Tangible, Embedded and Embodied Interaction) in Cork, Ireland, and was awarded Best Pictorial for their efforts.

Alistar and her research group believe this research could lead to the design of bio-digital artifacts made from different types of organisms to encourage humans to engage with other lifeforms more deeply. “When I think of the future, I imagine computing interfaces that can biodegrade and personal laboratories that can democratize healthcare. Taking an open-source and collaborative approach, I seek to build a broad community that can actively contribute to research. I am constantly exploring more inclusive and democratic models for innovation.”

For more details on this project:

Fiona Bell, Joshua Coffie, and Mirela Alistar. 2024. "". In: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '24). (New York, NY, February 11, 2024).

The Living Matter Lab pursues a deeper understanding of alternative perspectives on temporality through a surprising medium: kombucha SCOBY.

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Mon, 08 Apr 2024 15:54:20 +0000 Anonymous 4684 at /atlas
ATLAS in Ireland: 12 community members present at TEI’24 /atlas/atlas-ireland-12-community-members-present-tei24 ATLAS in Ireland: 12 community members present at TEI’24 Anonymous (not verified) Fri, 02/09/2024 - 12:05 Categories: Feature News Tags: ACME alistar devendorf do feature gyory living matter news unstable yang zheng Michael Kwolek

ATLAS is well-represented at #TEI2024 - the 18th ACM International Conference on Tangible, Embedded and Embodied Interaction. This year’s conference, in Cork, Ireland, celebrates “cutting-edge scientific research and art that is on the edge of disciplines and on the edge of new unique developments and possibilities.”

Research from 12 members of the ATLAS community including faculty, alumni and students is featured at the conference. The work spans a range of disciplines, including weaving, biomaterials, mixed reality and robotics. In addition, ACME Lab director, Ellen Do, acted as Co-Chair of Graduate Student Consortium; PhD student, Sandra Bae, was an Associate Chair for Pictorials; and ATLAS PhD alum, Fiona Bell, was an Associate Chair for Papers.

Research ATLAS PhD students presented at TEI’24


Shanel Wu, Xavier A Corr, Xi Gao, Sasha De Koninck, Robin Bowers, and Laura Devendorf

Abstract: We present the Loom Pedals, an open-source hardware/software interface for enhancing a weaver’s ability to create on-the-fly, improvised designs in Jacquard weaving. Learning from traditional handweaving and our own weaving experiences, we describe our process of designing, implementing, and using the prototype Loom Pedals system with a TC2 Digital Jacquard loom. The Loom Pedals include a set of modular, reconfigurable foot pedals which can be mapped to parametric Operations that generate and transform digital woven designs. Our novel interface integrates design and loom control, providing a customizable workflow for playful, improvisational Jacquard weaving. We conducted a formative evaluation of the prototype through autobiographical methods and collaboratively developed future Loom Pedals features. We contribute our prototype, design process, and conceptual reflections on weaving as a human-machine dialog between a weaver, the loom, and many other agents.


Fiona Bell, Joshua Coffie, and Mirela Alistar

Abstract: We explore how actively engaging with the temporalities of a nonhuman organism can lead to multispecies understanding. To do so, we design a bio-digital calendar that brings attention to the growth and health of kombucha SCOBY, a symbiotic culture of bacteria and yeast that lives in a tea medium. The non-invasive bio-digital calendar surrounds the kombucha SCOBY to track (via sensors) and enhance (via sound) its growth. As we looked at and listened to our kombucha SCOBY calendar on a daily basis, we became attuned to the slowness of kombucha SCOBY. This multisensory noticing practice with the calendar, in turn, destabilized our preconceived human-centered positionality, leading to a more humble, decentered relationship between us and the organism. Through our experiences with the bio-digital calendar, we gained a better relational multispecies understanding of temporalities based on care, which, in the long term, might be a solution to a more sustainable future.


Yuzhen Zhang, Ruixiang Han, Ran Zhou, Peter Gyory, Clement Zheng, Patrick C. Shih, Ellen Yi-Luen Do, Malte F Jung, Wendy Ju, and Daniel Leithinger

Abstract: Driven by the vision of future responsive environments, where everyday surroundings can perceive human behaviors and respond through intelligent robotic actuation, we propose Wizard of Props (WoP): a human-centered design workflow for creating expressive, implicit, and meaningful interactions. This collaborative experience prototyping approach integrates full-scale physical props with Mixed Reality (MR) to support ideation, prototyping, and rapid testing of responsive environments. We present two design explorations that showcase our investigations of diverse design solutions based on varying technology resources, contextual considerations, and target audiences. Design Exploration One focuses on mixed environment building, where we observe fluid prototyping methods. In Design Exploration Two, we explore how novice designers approach WoP, and illustrate their design ideas and behaviors. Our findings reveal that WoP complements conventional design methods, enabling intuitive body-storming, supporting flexible prototyping fidelity, and fostering expressive environment-human interactions through in-situ improvisational performance.


Fiona Bell, Shanel Wu, Nadia Campo Woytuk, Eldy S. Lazaro Vasquez, Mirela Alistar, and Leah Buechley

Abstract: In this studio, we will explore sustainable tangible interfaces by making a range of biomaterials that are bio-based and readily biodegradable. Building off of previous TEI studios that were centered around one specific biomaterial (i.e., bioplastics at TEI’22 and microbial cellulose at TEI’23), this studio will provide participants the ability to experience a wide variety of biomaterials from algae-based bioplastics, to food-waste-based bioclays, to gelatin-based biofoams. We will teach participants how to identify types of biomaterials that are applicable to their own research and how to make them. Through hands-on activities, we will demonstrate how to implement biomaterials in the design of sustainable tangible interfaces and discuss topics sensitized by biological media such as more-than-human temporalities, bioethics, care, and unmaking. Ultimately, our goal is to facilitate a space in which HCI researchers and designers can collaborate, create, and discuss the opportunities and challenges of working with sustainable biomaterials.


Ruhan Yang

Abstract: Modular robots have proven valuable for STEM education. However, modular robot kits are often expensive, which makes them limited in accessibility. My research focuses on using paper and approachable techniques to create modular robots. The kit’s design encompasses three core technologies: paper circuits, sensation feedback mechanisms, and 3D geometry. I have developed proof-of-concept demonstrations of technologies for each aspect. I will integrate these technologies to design and build a paper modular robot kit. This kit includes various types of modules for input, output, and other functions. My dissertation will discuss the development of these technologies and how they are integrated. This research will address the considerations and techniques for paper as an interactive material, providing a guideline for future research and development of paper-based interaction.

 

Research from 12 members of the ATLAS community including faculty, alumni and students is featured at the 18th ACM International Conference on Tangible, Embedded and Embodied Interaction.

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Fri, 09 Feb 2024 19:05:23 +0000 Anonymous 4676 at /atlas
16 Members of the ATLAS Community Present Groundbreaking Research on Human-Computer Interaction at ACM DIS 2023 /atlas/2023/07/05/16-members-atlas-community-present-groundbreaking-research-human-computer-interaction-acm 16 Members of the ATLAS Community Present Groundbreaking Research on Human-Computer Interaction at ACM DIS 2023 Anonymous (not verified) Wed, 07/05/2023 - 13:43 Categories: Feature News Tags: alistar bsctd devendorf do feature leslie living matter msctd news phd student research rivera unstable utility Michael Kwolek

ATLAS is well-represented at this year’s conference convening at Carnegie Mellon University in Pittsburgh from July 10-14, 2023. This year’s theme is resilience

"Resilience is at once about flexibility, durability, and strength as well as a sense of mutuality and hope where solidaristic modes of engagement make new kinds of worlds possible. 

This also recognizes that resilience takes many forms in design discourse, ranging across: indigenous knowledge, more-than-human perspectives, and the relationship between human, material and artificial intelligences."

It is exciting to see members across more than half of ATLAS labs represented in this year’s proceedings, with broad-reaching research covering microbiomes as materials for interactive design; 3D printing with spent coffee grounds; personal informatics systems; improving cross-disciplinary collaboration among artists and researchers; expressive movement for altering emotions and awareness; and the intersection of crocheting and data. Take a look:


Fiona Bell (ATLAS PhD alum), Michelle Ramsahoye (ATLAS affiliate PhD student), Joshua Coffie (ATLAS MS alum), Julia Tung (ATLAS BS student), and Mirela Alistar (ATLAS Living Matter Lab director, assistant professor)

Our bodies are home to an unseen ecosystem of microbes that live in symbiosis with us. In this work, we extend the “human” in Human-Computer Interaction (HCI) to include these microbes. Specifically, we explore the skin microbiome as an intimate material for interaction design. Viewing the body as a microbial interface, we start by presenting a method to grow our microbiome such that it becomes visible to the human eye. We then present a design space that explores how different environmental parameters, such as temperature and growth media, can be controlled to influence the color of the microbiome. We further investigate how our interactions in a daily uncontrolled environment (e.g., exercising, hugging, typing) can impact the microbiome. We demonstrate several wearable applications that reveal and control the microbiome. Lastly, we address the challenges and opportunities of working with the microbiome as an intimate, living material for interaction design.

 



Michael L. Rivera (ATLAS Utility Research Lab Director, assistant professor), S. Sandra Bae (ATLAS PhD student)

The widespread adoption of 3D printers exacerbates existing environmental challenges as these machines increase energy consumption, waste output, and the use of plastics. Material choice for 3D printing is tightly connected to these challenges, and as such researchers and designers are exploring sustainable alternatives. Building on these efforts, this work explores using spent coffee grounds as a sustainable material for prototyping with 3D printing. This material, in addition to being compostable and recyclable, can be easily made and printed at home. We describe the material in detail, including the process of making it from readily available ingredients, its material characteristics and its printing parameters. We then explore how it can support sustainable prototyping practices as well as HCI applications. In reflecting on our design process, we discuss challenges and opportunities for the HCI community to support sustainable prototyping and personal fabrication. We conclude with a set of design considerations for others to weigh when exploring sustainable materials for 3D printing and prototyping.

For additional details, see our article on how this and other Utility Research Lab projects won awards at the Rocky Mountain RepRap Festival.

 



Michael Jeffrey Daniel Hoefer, Stephen Voida, (ATLAS affiliate assistant professor, founding faculty, information science)

A grand challenge for computing is to better understand fundamental human needs and their satisfaction. In this work, we design a personal informatics technology probe that scaffolds reflection on how time-use satisfies Max-Neef's fundamental needs of being, having, doing, and interacting via self-aspects, relationships and organizations, activities, and environments. Through a combination of a think-aloud study (N=10) and a week-long in situ deployment (N=7), participants used the probe to complete self- aspect elicitation and Day Reconstruction Method tasks. Participants then interacted with network visualizations of their daily lives, and discovered insights about their lives. During the study, we collected a dataset of 662 activities annotated with need satisfaction ratings. Despite challenges in operationalizing a theory of need through direct elicitation from individuals, personal informatics systems show potential as a participatory and individually meaningful approach for understanding need satisfaction in everyday life.



 


Ruhan Yang (ATLAS PhD student), Ellen Yi-Luen Do (ATLAS ACME Lab director, faculty member)

This paper explores the implementation of embedded magnets to enhance paper-based interactions. The integration of magnets in paper-based interactions simplifies the fabrication process, making it more accessible for building soft robotics systems. We discuss various interaction patterns achievable through this approach and highlight their potential applications.

 


[Workshop]
Laura Devendorf (ATLAS Unstable Design Lab director, assistant professor), Leah Buechley, Noura Howell, Jennifer Jacobs, Hsin-Liu (Cindy) Kao, Martin Murer, Daniela Rosner, Nica Ross, Robert Soden, Jared Tso, Clement Zheng (ATLAS PhD alum)

While cross-disciplinary collaboration has long been, and continues to be a cornerstone of inventive work in interactive design, the infrastructures of academia, as well as barriers to participation imposed by our professional organizations, make collaboration for some groups harder than others. In this workshop, we’ll focus specifically on how artists residencies are addressing (or not) the challenges that artists, craftspeople, and/or independent designers face when collaborating with researchers affiliated with DIS. While focusing on the question “what is mutual benefit”, this workshop seeks to combine the perspectives of artists as well as researchers collaborating with artists (through residencies or otherwise) to (1) reflect on benefits or deficiencies in what we are currently doing and (2) generate resources for our community to effectively structure and evaluate our methods of collaboration with artists. Our hope is to provide recognition of and pathways for equitable inclusion of artists as a first step towards broader infrastructural change. 

Refer to the for more details on this research. 

 

[Demo]
Ruojia Sun (ATLAS PhD student), Althea Vail Wallop (ATLAS MS student), Grace Leslie (ATLAS Brain Music Lab director, assistant professor), Ellen Yi-Luen Do (ATLAS ACME Lab director, faculty member)

Movement forms the basis of our thoughts, emotions, and ways of being in the world. Informed by somaesthetics, we design for "taking up space" (e.g. encouraging expansive body movements), which may in turn alter our emotional experience. We demonstrate SoniSpace, an expressive movement interaction experience that uses movement sonification and visualization to encourage users to take up space with their body. We use a first-person design approach to embed qualities of awareness, exploration, and comfort into the sound and visual design to promote authentic and enjoyable movement expression regardless of prior movement experience. Preliminary results from 20 user experiences with the system show that users felt more comfortable with taking up space and with movement in general following the interaction. We discuss our findings about designing for somatically-focused movement interactions and directions for future work.

 


[Demo]
Mikhaila Friske (ATLAS affiliate PhD student)

This demo focuses around crocheting and data. In addition to a physical workbook for conference goers to peruse and try, there will be a few small set-ups for specific activities and a small craft circle for people to craft within if they so choose.

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Wed, 05 Jul 2023 19:43:45 +0000 Anonymous 4568 at /atlas
Kombucha chic: How one student uses microbes, and time, to grow her own clothes /atlas/2023/05/04/kombucha-chic-how-one-student-uses-microbes-and-time-grow-her-own-clothes Kombucha chic: How one student uses microbes, and time, to grow her own clothes Anonymous (not verified) Thu, 05/04/2023 - 14:05 Categories: News Tags: bell feature featurenews living matter news research scobe Biodesign researcher Fiona Bell says that anyone, anywhere can grow their own clothing right from their kitchens. You start by brewing a batch of kombucha. window.location.href = `/today/2023/05/04/kombucha-chic-how-one-student-uses-microbes-and-time-grow-her-own-clothes`;

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Thu, 04 May 2023 20:05:51 +0000 Anonymous 4552 at /atlas
CHI 2023 features works by 19 ATLAS community members /atlas/chi-2023 CHI 2023 features works by 19 ATLAS community members Anonymous (not verified) Tue, 04/25/2023 - 12:22 Categories: News Tags: ACME THING alistar devendorf do feature leithinger living matter phd phd student research unstable

We are happy to announce that 19 members of the ATLAS community contributed to work accepted for the 2023 ACM CHI Conference on Human Factors in Computing Systems, taking place in Hamburg, Germany, April 23–28.

Accepting fewer than 25 percent of submissions, CHI is the premier international conference on human-computer interaction (HCI), attracting researchers and practitioners from around the world.

A special shout-out goes to Laura Devendorf, Etta Sandry and Emma Goodwill, who were awarded an Honorable Mention (top 5% of submissions) for their paper, "AdaCAD: Parametric Design as a New Form of Notation for Complex Weaving."

Details of all accepted work by members of the ATLAS community, which includes faculty with tenure homes in the College of Engineering and Applied Science and College of Media, Communication and Information, are listed below.

 

ATLAS @ CHI 2023 Papers

 ()

Laura Devendorf (ATLAS Unstable Design Lab Director, Information Science faculty member),Etta Sandry (ATLAS Unstable Design Lab weaving resident)Emma R. Goodwill (ATLAS Unstable Design Lab member, undergraduate student)

Woven textiles are increasingly a medium through which HCI is inventing new technologies. Key challenges in integrating woven textiles in HCI include the high level of textile knowledge required to make effective use of the new possibilities they afford and the need for tools that bridge the concerns of textile designers and concerns of HCI researchers. This paper presents AdaCAD, a parametric design tool for designing woven textile structures. Through our design and evaluation of AdaCAD we found that parametric design helps weavers notate and explain the logics behind the complex structures they generate. We discuss these finding in relation to prior work in integrating craft and/or weaving in HCI, histories of woven notation, and boundary object theory to illuminate further possibilities for collaboration between craftspeople and HCI practitioners.


Peter Gyory (ATLAS ACME Lab member, PhD candidate), S. Sandra Bae (ATLAS ACME Lab member, PhD student), Ruhan Yang (ATLAS ACME Lab member, PhD student), Ellen Yi-Luen Do (ATLAS ACME Lab Director, Computer Science faculty member), Clement Zheng (PhD alumnus, ATLAS ACME Lab)

The electronics-centered approach to physical computing presents challenges when designers build tangible interactive systems due to its inherent emphasis on circuitry and electronic components. To explore an alternative physical computing approach we have developed a computer vision (CV) based system that uses a webcam, computer, and printed fiducial markers to create functional tangible interfaces. Through a series of design studios, we probed how designers build tangible interfaces with this CV-driven approach. In this paper, we apply the annotated portfolio method to reflect on the fifteen outcomes from these studios. We observed that CV markers offer versatile materiality for tangible interactions, afford the use of democratic materials for interface construction, and engage designers in embodied debugging with their own vision as a proxy for CV. By sharing our insights, we inform other designers and educators who seek alternative ways to facilitate physical computing and tangible interaction design.


Netta Ofer (ATLAS Living Matter Lab member, PhD student), Mirela Alistar (ATLAS Living Matter Lab Director, Computer Science faculty member)

Designing with living organisms can offer new perspectives to design research and practices in HCI. In this work, we explore first-person perspectives through design research with Kombucha Scoby, a microbial biofilm. We began with a material design exploration, producing digitally fabricated and crafted samples with Scoby. As we noticed our felt experiences while growing and working with Kombucha Scoby, we shifted towards a reflective autoethnographic study. Through reflective writings, we followed sensory experiences such as hearing the Kombucha fermentation, touching the Scoby while harvesting it, and watching the slow growth of layers over time. Subsequently, we designed "sensory engagement probes”: designed experiments that bring forward new connections and communicate our process, motivations, and tensions that emerged while engaging with the organism. Lastly, we discuss how such design research can inform material design with living matter by creating space to contemplate "life as shared experience" and more-than-human design perspectives.


Keke Wu (recent ATLAS PhD student), , Emma Petersen (ATLAS MS alumnus), , Danielle Albers Szafir (former ATLAS faculty member)

Data is everywhere, but may not be accessible to everyone. Conventional data visualization tools and guidelines often do not actively consider the specific needs and abilities of people with Intellectual and Developmental Disabilities (IDD), leaving them excluded from data-driven activities and vulnerable to ethical issues. To understand the needs and challenges people with IDD have with data, we conducted 15 semi-structured interviews with individuals with IDD and their caregivers. Our algorithmic interview approach situated data in the lived experiences of people with IDD to uncover otherwise hidden data encounters in their everyday life. Drawing on findings and observations, we characterize how they conceptualize data, when and where they use data, and what barriers exist when they interact with data. We use our results as a lens to reimagine the role of visualization in data accessibility and establish a critical near-term research agenda for cognitively accessible visualization.


Keke Wu (recent ATLAS PhD student)

Visualization amplifies cognition and helps a viewer see the trends, patterns, and outliers in data. However, conventional visualization tools and guidelines do not actively consider the unique needs and abilities of people with Intellectual and Developmental Disabilities (IDD), leaving them excluded from data-driven activities and vulnerable to ethical issues in everyday life. My dissertation work explores the challenges and opportunities of cognitively accessible visualization. Through mixed-method approaches and close collaboration with people with IDD, my team and I ran experiments and developed guidelines to improve current visualizations, we interviewed people with IDD and gained an initial understanding of their daily data experiences, and we are currently in the process of revising a participatory design workshop to create accessible visualizations for and with this population. For the remaining dissertation work, I hope to further expand our knowledge of cognitively accessible visualization, translating what I have learned from these experiences into a graphical user interface that supports people with IDD with their self-advocacy and self-expression using personally relevant data. My ultimate career goal is to theorize cognitively accessible visualization and empower people with IDD to make informed decisions and generate meaningful discoveries through accessible visual analytics.


Clement Zheng (PhD alumnus, ATLAS ACME Lab), , , Laura Devendorf (ATLAS Unstable Design Lab Director, Information Science faculty member), ,

Glazed ceramic is a versatile material that we use every day. In this paper, we present a new approach that instruments existing glazed ceramic ware with interactive electronic circuits. We informed this work by collaborating with a ceramics designer and connected his craft practice to our experience in physical computing. From this partnership, we developed a systematic approach that begins with the subtractive fabrication of traces on glazed ceramic surfaces via the resist-blasting technique, followed by applying conductive ink into the inlaid traces. We capture and detail this approach through an annotated flowchart for others to refer to, as well as externalize the material insights we uncovered through ceramic and circuit swatches. We then demonstrate a range of interactive home applications built with this approach. Finally, we reflect on the process we took and discuss the importance of collaborating with craftspeople for material-driven research within HCI.


Ran Zhou (ATLAS THING Lab member, PhD student), Zachary Schwemler (ATLAS MS alumnus), , , Casey Lee Hunt (ATLAS THING Lab member, PhD student), Daniel Leithinger (ATLAS THING Lab Director, Computer Science faculty member)

Emerging research has demonstrated the viability of emotional communication through haptic technology inspired by interpersonal touch. However, the meaning-making of artificial touch remains ambiguous and contextual. We see this ambiguity caused by robotic touch’s "otherness" as an opportunity for exploring alternatives. To empower emotional haptic design in longitudinal out-of-lab exploration, we devise TactorBots, a design toolkit consisting of eight wearable hardware modules for rendering robotic touch gestures controlled by a web-based software application. We deployed TactorBots to thirteen designers and researchers to validate its functionality, characterize its design experience, and analyze what, how, and why alternative perceptions, practices, contexts, and metaphors would emerge in the experiment. We provide suggestions for designing future toolkits and field studies based on our experiences. Reflecting on the findings, we derive design implications for further enhancing the ambiguity and shifting the mindsets to expand the design space.

Note: This team will also lead an Interactivity session:

Workshops

ATLAS will also be represented at the Electrofab 2023 workshop during CHI. This year’s theme is “Beyond Prototyping Boards: Future Paradigms for Electronics Toolkits,” and will feature two papers authored by ATLAS members.

Ruhan Yang (ATLAS ACME Lab member, PhD student), Krithik Ranjan (ATLAS ACME Lab member, PhD student), Ellen Yi-Luen Do (ATLAS ACME Lab Director, Computer Science faculty member)

This paper introduces a new method of paper circuit fabrication that overcomes design barriers and increases flexibility in circuit design. Conventional circuit boards rely on thin traces, which limits the complexity and accuracy when applied to paper circuits. To address this issue, we propose a method that uses large conductive zones in paper circuits and performs subtractive processing during their fabrication. This approach eliminates design barriers and allows for more flexibility in circuit design. We introduce PaperCAD, a software tool that simplifies the design process by converting traditional circuit design to paper circuit design. We demonstrate our technique by creating two paper circuit boards. Our approach has the potential to promote the development of new applications for paper circuits.


Clement Zheng (PhD alumnus, ATLAS ACME Lab member), Peter Gyory (ATLAS ACME Lab member, PhD Candidate), Ellen Yi-Luen Do (ATLAS ACME Lab Director and Computer Science faculty member)

The electronics-centered approach to physical computing presents challenges when designers build tangible interactive systems due to its inherent emphasis on circuitry and electronic components. To explore an alternative physical computing approach we have developed a computer vision (CV) based system that uses a webcam, computer, and printed fiducial markers to create functional tangible interfaces. Over the last three years, we ran a series of studios with design participants to investigate how CV markers can participate in physical computing and the construction of physical interactive systems. We observed that CV markers offer versatile materiality for tangible interactions, afford the use of democratic materials for interface construction, and engage designers in embodied debugging with their own vision as a proxy for CV. Taking these insights, we are developing a visual editor that enables designers to easily program marker behavior and connect it to keyboard events. We believe that such a platform will enable designers to develop physical and digital interfaces concurrently while minimizing the complexity of integrating both sides. In addition, this platform can also facilitate the construction of many alternative interfaces for existing software that cater to different people. We discuss our motivation, progress, and future work of this research here.


Two ATLAS community members also co-organized a workshop in the Extended Abstracts portion of CHI 2023.

, , , , Fiona Bell (PhD Candidate), Netta Ofer (ATLAS Living Matter Lab member, PhD student), , , , , ,

As knowledge around bio-digital interaction continues to unfold, there are new opportunities for HCI researchers to integrate biology as a design and computational material. Our motivation for the workshop is to bring together interdisciplinary researchers with interest in exploring the next generation of biological HCI and exploring novel bio-digital interfaces implicating diverse contexts, scales, and stakeholders. The workshop aims to provide a space for interactive discussions, presentations, and brainstorming regarding opportunities and approaches for HCI around bio-digital interfaces. We invite researchers from both academia and industry to submit a short position paper in the following areas: Synthetic Biology, Biological Circuits, Do-It-Yourself Biology (DIYBio), Biomimetic Interfaces, Living Interfaces, Living Artefacts, and Bio-ethics. We will evaluate submissions on fit, ability to stimulate discussion, and contribution to HCI. On our website we have included examples of past work in this area to help inspire and inform position papers. Our website will host a recording of the entire workshop session with accepted papers to support asynchronous viewing for participants who are unable to attend in-person or synchronously.

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Tue, 25 Apr 2023 18:22:03 +0000 Anonymous 4549 at /atlas
ATLAS research front and center at DIS’22 /atlas/2022/06/29/atlas-research-front-and-center-dis22 ATLAS research front and center at DIS’22 Anonymous (not verified) Wed, 06/29/2022 - 13:26 Categories: News Tags: DIS22 SUPER THING alistar de koninck dekonick devendorf feature kane lazaro leithinger living matter muehlbradt news ofer phdstudent research unstable vasquez west whiting wu zhou Researchers from ATLAS Institute's Unstable Design, THING, Living Matter and Superhuman Computing labs presented four papers, including three that received “Honorable Mention” awards, at the ACM conference on Designing Interactive Systems (DIS '22). window.location.href = `/atlas/atlas-research-front-and-center-dis22`;

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Wed, 29 Jun 2022 19:26:58 +0000 Anonymous 4400 at /atlas
DIS'22: Living Matter and Unstable Design labs introduce biofoam /atlas/2022/06/21/dis22-living-matter-and-unstable-design-labs-introduce-biofoam DIS'22: Living Matter and Unstable Design labs introduce biofoam Anonymous (not verified) Tue, 06/21/2022 - 23:54 Categories: News Tags: DIS22 alistar briefly devendorf inbrief lazaro living matter news ofer phdstudent research unstable vasquez west wu

 

Living Matter Lab/Unstable Design Lab

Exploring biofoam as a Material for Tangible Interaction, authored by Eldy S. Lazaro Vasquez, Netta Ofer, Shanel Wu,Mary Etta West, Mirela Alistar and Laura Devendorf  introduced the DIS audience to biofoam, a water soluble and biodegradable material that can be made conductive.

During the DIS‘22 Multisensory Design session, lead author, Lazaro, an ATLAS PhD student, presented the team's biofoam research and demonstrated the unique opportunities the material brings to HCI communities.  Vasquez described the material in detail, including the process of making biofoam from scratch and fabricating the material into forms with handcraft techniques. She also presented two HCI-specific applications of biofoam and demonstrated the different life cycles of the material, all of which can be considered in the design process; biofoam can be cooked, molded, layered, extruded, dissolved and recooked.

 

Publication

Eldy S. Lazaro Vasquez, Netta Ofer,Shanel Wu, Mary Etta West, Mirela Alistar and Laura Devendorf. 2022. Exploring Biofoam as a Material for Tangible Interaction. In Designing Interactive Systems Conference (DIS ’22), Association for Computing Machinery, New York, NY, USA, 1525-1529. https://doi.org/10.1145/3532106.3533494 (June 13-17, 2022—Virtual Event, Australia). 

Exploring biofoam as a Material for Tangible Interaction, authored by Eldy S. Lazaro Vasquez, Netta Ofer, Shanel Wu, Mary Etta West, Mirela Alistar and Laura Devendorf  introduced the DIS audience to biofoam, a water soluble and biodegradable material that can be made conductive.

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Wed, 22 Jun 2022 05:54:48 +0000 Anonymous 4381 at /atlas
ATLAS@CHI2022 /atlas/2022/04/28/atlaschi2022 ATLAS@CHI2022 Anonymous (not verified) Thu, 04/28/2022 - 10:14 Categories: News Tags: ACME alistar bae bell choi danielleszafir devendorf do feature frier friske hedayati keegan living matter mcquaid news ofer phd phdstudent research suzuki unstable voida west wirfs-brock zheng

ATLAS researchers will present six published works and two workshops at the 2022 ACM Special Interest Group on Computer-Human Interaction (SIGCHI), the world’s preeminent forum for the field of human-computer interaction. The conference, commonly referred to as “CHI,” will be held hybrid-onsite April 30-May 6, 2022 in New Orleans.

Researchers affiliated with Laura Devendorf’s Unstable Design Lab will be presenting two workshops, one full paper and one journal article; Mirela Alistar’s Living Matter Lab authored two papers, one of which received a Best Paper Honorable Mention award. The ACME Lab collaborated with the VisuaLab (formerly with the ATLAS Institute) for one paper and ATLAS associated PhD students also will present one paper.

​​CHI Papers are publications of original research in the field of Human Computer Interaction that are read and cited worldwide, and have a broad impact on the development of HCI theory, method, and practice. It's a prestigious honor for papers to be accepted to CHI; within the last decade, the overall acceptance rate for CHI has only been 20-27 percent.

 

CHI 2022 papers, journal articles and workshops by ATLAS faculty and students

Living Matter Lab

. [Best Paper Honorable Mention Award].
Fiona Bell, (PhD student, ATLAS); Netta Ofer, (research master’s student, ATLAS);  Mirela Alistar, (faculty, ATLAS/Computer Science).
This paper presents ReClaym: a clay-like material made from the makers’ own compost, reflecting the makers' relationship with food, applied manual fabrication techniques and design explorations. Through a process of Intimate Making with an intimate material, researchers used ReClaym to create a collection of applications, including garden paraphernalia, games and personal household items. 

 (interactivity paper)
Fiona Bell, (ATLAS PhD student);  Netta Ofer, (research master’s student, ATLAS); Hyelin Choi (undergraduate student, Molecular Cellular and Developmental Biology);  Ella S McQuaid (undergraduate student, Mechanical Engineering); Ethan Frier (MS, CTD—Creative Industries '21); Mirela Alistar, (faculty, ATLAS/Computer Science).
In this work, researchers introduce a range of sustainable biomaterials including ReClaym, a clay-like material made from compost; Alganyl, an algae-based bioplastic; Dinoflagellates, bioluminescent algae; SCOBY, symbiotic cultures of bacteria and yeast; and Spirulina, nutrient-dense blue-green algae to create unique interactive interfaces. The researchers will present the biomaterials at CHI, where conference participants can engage with the biomaterials.

 

ACME Lab—Workshop Papers

Augmented Personification of Intelligent Music Tools for Creativity and Collaboration
ACM CHI 2022 Workshop 47: : When Interactive Assistance and Augmentation Meet Musical Instruments .
Torin Hopkins (ATLAS PhD student), Rishi Vanukuru (ATLAS PhD student), Suibi Che-Chuan Weng (Creative Industries master's student), Amy Banic, (Visiting Associate Professor, Computer Science), Ellen Yi-Luen Do (Professor, ATLAS Institute & Computer Science).

Designing and Studying Social Interactions in Shared Virtual Spaces using Mobile Augmented Reality
ACM CHI 2022 Workshop 46:
Rishi Vanukuru, (ATLAS PhD student), Amarnath Murugan, Jayesh Pillai, and Ellen Yi-Luen Do (Professor, ATLAS Institute & Computer Science). 

What to Design Next: Actuated Materials and Soft Robots for Children
ACM CHI 2022 Workshop 39: Actuated Materials and Strategies for Human Computer Interaction Design.
Chris Hill (ATLAS PhD student), Ruojia Sun, (ATLAS PhD student), Ellen Yi-Luen Do (Professor, ATLAS Institute & Computer Science).


 

ACME Lab and VisuaLab* collaboration


S. Sandra Bae, (ATLAS PhD student), Clement Zheng, (ATLAS post-doctoral research associate, PhD; Technology, Media & Society ‘20); Mary Etta West, (PhD student, Computer Science); Ellen Yi-Luen Do, (faculty, ATLAS/Computer Science); Samuel Huron, (faculty, Telecom - Institut Polytechnique de Paris); Danielle Albers Szafir (UNC Chapel Hill, former ATLAS faculty).
Physicalizations are more than just physical representations of data. Each physicalization is also (un)consciously a product of different research communities physicalization is part of, specifically of their research perspective and values. But research currently lacks a synthesis across the different communities data physicalization sits upon, including their approaches, theories, and even terminologies. To bridge these communities synergistically, ATLAS researchers present a design space that describes and analyzes physicalizations according to three facets: context (end-user considerations), structure (the physical structure of the artifact), and interactions (interactions with both the artifact and data). 

*Following Danielle Szafir's departure last summer, the ATLAS VisuaLab was closed

 

Unstable Design Lab 


Maya Livio (PhD student, Intermedia Art, Writing and Performance); Laura Devendorf (faculty, ATLAS/Information Science).
This paper introduces the concept of the eco-technical interface— which represents the sites at which human, non-human and technological interfaces overlap—as a critical zone at which designers can surface and subvert issues of multispecies relations, such as nonhuman instrumentalization. 

  (journal article)
Jordan Wirfs-Brock (PhD candidate, Information Science); Alli Fam (reporter, New Hampshire Public Radio); Laura Devendorf (faculty, ATLAS/Information Science); Brian C Keegan (faculty, Information Science).
This first-person, retrospective exploration of two radio sonification pieces illuminates the role of narrative in designing to support listeners as they learn to listen to data.

(workshop)
Jordan Wirfs-Brock , (PhD candidate, Information Science); Maxene Graze (Data Visualization Engineer, MURAL), Laura Devendorf (faculty, ATLAS/Information Science); Audrey Desjardins, (faculty, University of Washington); Visda Goudarzi (faculty, Columbia College Chicago); Mikhaila Friske, (PhD student, Information Science); Brian C Keegan  (faculty, Information Science).
This workshop engages synesthesia to explore how translating between sensory modalities might uncover new ways to experience and represent data. 

(workshop)
Verena Fuchsberger (Post Doc, Center for Human-Computer Interaction, University of Salzburg), Dorothé Smit (Research Fellow, Center for Human-Computer Interaction, University of Salzburg), Nathalia Campreguer França (Research Fellow, Center for Human-Computer Interaction,University of Salzburg); Georg Regal (Scientist, AIT Austrian Institute of Technology); Stefanie Wuschitz (Mz. Baltazar’s Lab);  Barbara Huber (Mz. Baltazar’s Lab); Joanna Kowolik (project manager, Happylab); Laura Devendorf (faculty, ATLAS/Information Science); Elisa Giaccardi (faculty, Delft University of Technology); Ambra Trotto (Research Institute of Sweden).
In this one-day workshop, organizers aim to counteract the phenomenon that access to making (e.g., in makerspaces, fablabs, etc.) is not equally distributed, with certain groups of people being underrepresented (e.g., women*).

 

Associated PhD Students

 
Ryo Suzuki (ATLAS/PhD Computer Science '20; assistant professor, University of Calgary); Adnan Karim, (MS student, University of Calgary); Tian Xia, (BS, Computer Science, University of Calgary); Hooman Hedayati, (ATLAS/PhD Computer Science ‘21), Nicolai Marquardt (faculty, University College London). 
Researchers surveyed 460 research papers, formulating key challenges and opportunities that guide and inform future research in AR and robotics.


 

ATLAS researchers will present six published works and two workshops at the 2022 ACM Special Interest Group on Computer-Human Interaction (SIGCHI), the world’s preeminent forum for the field of human-computer interaction. The conference, commonly referred to as “CHI,” will be held hybrid-onsite April 30-May 6, 2022 in New Orleans.

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Thu, 28 Apr 2022 16:14:11 +0000 Anonymous 4317 at /atlas
Fiona Bell: Intimacy between designers and materials leads to sustainability /atlas/2022/03/04/fiona-bell-intimacy-between-designers-and-materials-leads-sustainability Fiona Bell: Intimacy between designers and materials leads to sustainability Anonymous (not verified) Fri, 03/04/2022 - 11:04 Categories: News Tags: bell feature living matter news research

Designers who feel disconnected from the materials they work with are more likely to send those materials to the landfill after the material’s usefulness has passed, says ATLAS PhD student Fiona Bell.

Bell, a member of the Living Matter Lab, directed by Assistant Professor Mirela Alistar, is passionate about sustainability; her doctoral dissertation tackles how to reduce waste through encouraging intimate relationships between designers, the materials they use and the artifacts they develop. In recognition of her work, Bell recently received financial support to help complete her thesis through a Graduate School Dissertation Completion Fellowship.

“Materials and artifacts that the designer feels more deeply connected to are less likely to be thrown away or taken for granted ," Bell says. "Instead they are refurbished, recycled, or composted once no longer needed."

Her research, “Intimate Design,⁠” is a new framework for human-computer interaction (HCI) designers which expresses Bell’s way of thinking, making and approaching design projects; it stems from Bell’s own experiences developing and designing with biomaterials.

“An intimate relationship benefits both entities,” Bell says. “ By working with the material (learning its limitations and realizing its unique characteristic) to arrive at a design rather than forcing a material to fit an envisioned design, the designer forms a mutually beneficial relationship with the material, where the resulting artifact reflects both the designer's vision and the material’s capabilities. Ultimately, I hope that Intimate Design inspires designers to deeply connect with their materials and build more personally meaningful artifacts by radically shifting current HCI perspectives.”  

Some examples of that shift come from Bell’s research, including using stains as time markers [1], cooking biodegradable fashion items [2] and re-clayming food waste [3].

Bell has been recognized multiple times for her achievements. In 2021, she received a Beverly Sears Graduate Student Grant. She also took home a top award from the 15th ACM International Conference on Tangible Embedded and Embodied Interaction (TEI) Student Design Challenge for her project. And she completed a prestigious internship with Accenture Labs, assisting with the development of self-cleaning textiles.


She adds that hand-making rather than machine fabrication builds intimacy in the design process. The designer gains awareness about the resources needed to fabricate the artifact and what happens to an artifact after it is no longer needed or wanted.

“The gained responsibility and awareness then leads to deeper relationships between the designer and their artifacts, fostering more sustainable and intimate design practices,” she says.


Associated Publications
[1] Fiona Bell, Alice Hong, Andreea Danielescu, Aditi Maheshwari, Ben Greenspan, Hiroshi Ishii, Laura Devendorf, and Mirela Alistar. 2021. Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light.  In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, 1–12. (Yokohama, Japan (virtual)–May 8-13, 2021). pdf.

[2] Fiona Bell, Latifa Al-Naimi, Ella McQuaid, and Mirela Alistar. 2022. Designing with Alganyl. In Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '22). Association for Computing Machinery, New York, NY, USA, Article 2, 1-14. DOI: https://doi.org/10.1145/3490149.3501308 (Daejeon, Republic of Korea (virtual) Feb. 13-16, 2022).

[3] Fiona Bell, Netta Ofer, and Mirela Alistar. 2022. ReClaym our Compost: Biodegradable Clay for Intimate Making. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22). Association for Computing Machinery, New York, NY, USA, 1–14. DOI: https://doi.org/10.1145/3491102.3517711 (New Orleans, LA, USA—April 29-May 5, 2022).


 

ATLAS PhD student Fiona Bell is passionate about sustainability; her doctoral dissertation tackles how to reduce waste through encouraging intimate relationships between designers, the materials they use and the artifacts they develop. In recognition of her work, Bell recently received financial support to help complete her thesis through a Graduate School Dissertation Completion Fellowship.

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Fri, 04 Mar 2022 18:04:02 +0000 Anonymous 4279 at /atlas